Developer Update #8

I have been continuing to automate my playthrough of the game while fixing the bugs I find.  Below is a selection of scenes which previously did not work but now do.


  • Completely re-written input handling code
  • Both panoramas and 2D scenes use same input handling code
  • Input handling code now waits for previous input to be completely handled before handling next input 
  •  Edge cases from original Morpheus sources applied to fix a variety of slider malfunctions
  • Cast order in scenes was not deterministic and depended on the speed and order in which the DB was loaded.  Cast orders in scenes guaranteed now to match original order in game.  Fixes a variety of display errors that would occur randomly after a fresh deploy.

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